Refactor AudioSink: remove volume, use dsp optimized conversions
Changes: - Remove all volume management (use VolumeNode in pipeline instead) - Detect hardware format (I16/U16/F32) at startup - Accept all AudioChunk formats (I16/I24/I32/F32/F64) as input - Use optimized SIMD functions from dsp::int_float module - SharedBuffer stores raw AudioChunk + intermediate F32 buffer - Callbacks adapted to hardware format with proper conversion Architecture: 1. AudioChunk pushed to SharedBuffer 2. Lazy conversion to F32 interleaved using dsp functions 3. Callback converts F32 → hardware format (I16/U16) if needed Benefits: - SIMD optimized conversions (dsp module) - Clean separation of concerns (volume in VolumeNode) - Hardware format detection (use native format when possible) - Flexible input (accepts any AudioChunk type) Note: Requires ALSA (libasound2-dev) on Linux for compilation
This commit is contained in:
@@ -1,8 +1,9 @@
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use crate::{
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dsp::{i16_stereo_to_pairs_f32, i24_as_i32_stereo_to_pairs_f32, i32_stereo_to_interleaved_f32, pairs_f32_to_i16_stereo},
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nodes::{AudioError, TypedAudioNode, DEFAULT_CHANNEL_SIZE},
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pipeline::{Node, NodeLogic},
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type_constraints::TypeRequirement,
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AudioChunk, AudioPipelineNode, AudioSegment, SyncMarker,
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AudioChunk, AudioPipelineNode, AudioSegment, BitDepth, SyncMarker,
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};
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use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
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use std::collections::VecDeque;
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@@ -11,11 +12,12 @@ use tokio::sync::mpsc;
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use tokio_util::sync::CancellationToken;
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/// Buffer partagé entre le thread async et le callback cpal
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/// Stocke les AudioChunk bruts et un buffer intermédiaire pour les samples convertis
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struct SharedBuffer {
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/// Buffer de samples (stéréo entrelacé)
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samples: VecDeque<f32>,
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/// Sample rate actuel (peut changer entre les tracks)
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sample_rate: u32,
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/// Queue d'AudioChunk à traiter
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chunks: VecDeque<Arc<AudioChunk>>,
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/// Buffer intermédiaire de samples convertis au format hardware (entrelacé)
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converted_samples: VecDeque<f32>,
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/// Flag pour indiquer EndOfStream
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end_of_stream: bool,
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}
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@@ -23,27 +25,38 @@ struct SharedBuffer {
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impl SharedBuffer {
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fn new() -> Self {
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Self {
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samples: VecDeque::new(),
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sample_rate: 44100, // Default
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chunks: VecDeque::new(),
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converted_samples: VecDeque::new(),
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end_of_stream: false,
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}
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}
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fn push_samples(&mut self, samples: Vec<f32>, sample_rate: u32) {
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self.sample_rate = sample_rate;
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self.samples.extend(samples);
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fn push_chunk(&mut self, chunk: Arc<AudioChunk>) {
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self.chunks.push_back(chunk);
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}
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fn pop_sample(&mut self) -> Option<f32> {
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self.samples.pop_front()
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/// Convertit le prochain chunk en samples F32 entrelacés (pour conversion ultérieure)
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fn convert_next_chunk_to_f32(&mut self) -> bool {
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if let Some(chunk) = self.chunks.pop_front() {
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// Convertir le chunk en F32 entrelacé et l'ajouter au buffer
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let samples = chunk_to_f32_interleaved(&chunk);
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self.converted_samples.extend(samples);
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true
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} else {
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false
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}
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}
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fn pop_sample_f32(&mut self) -> Option<f32> {
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if self.converted_samples.is_empty() {
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// Essayer de convertir le prochain chunk
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self.convert_next_chunk_to_f32();
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}
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self.converted_samples.pop_front()
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}
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fn is_empty(&self) -> bool {
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self.samples.is_empty()
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}
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fn len(&self) -> usize {
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self.samples.len()
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self.chunks.is_empty() && self.converted_samples.is_empty()
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}
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fn mark_end(&mut self) {
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@@ -51,16 +64,104 @@ impl SharedBuffer {
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}
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fn is_finished(&self) -> bool {
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self.end_of_stream && self.samples.is_empty()
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self.end_of_stream && self.is_empty()
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}
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}
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/// Convertit un AudioChunk en vecteur de samples f32 stéréo entrelacés [L, R, L, R, ...]
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/// Utilise les fonctions optimisées du module dsp
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fn chunk_to_f32_interleaved(chunk: &AudioChunk) -> Vec<f32> {
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let len = chunk.len();
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match chunk {
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AudioChunk::I16(data) => {
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// Utiliser la fonction optimisée SIMD
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let frames = data.get_frames();
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let mut left = Vec::with_capacity(len);
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let mut right = Vec::with_capacity(len);
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for frame in frames {
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left.push(frame[0]);
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right.push(frame[1]);
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}
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let mut out_pairs = vec![[0.0f32, 0.0f32]; len];
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i16_stereo_to_pairs_f32(&left, &right, &mut out_pairs);
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// Convertir en entrelacé
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let mut interleaved = Vec::with_capacity(len * 2);
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for pair in out_pairs {
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interleaved.push(pair[0]);
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interleaved.push(pair[1]);
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}
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interleaved
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}
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AudioChunk::I24(data) => {
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// I24 stocké dans i32
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let frames = data.get_frames();
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let mut left = Vec::with_capacity(len);
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let mut right = Vec::with_capacity(len);
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for frame in frames {
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left.push(frame[0].as_i32());
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right.push(frame[1].as_i32());
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}
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let mut out_pairs = vec![[0.0f32, 0.0f32]; len];
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i24_as_i32_stereo_to_pairs_f32(&left, &right, &mut out_pairs);
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// Convertir en entrelacé
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let mut interleaved = Vec::with_capacity(len * 2);
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for pair in out_pairs {
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interleaved.push(pair[0]);
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interleaved.push(pair[1]);
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}
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interleaved
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}
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AudioChunk::I32(data) => {
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// Utiliser la fonction optimisée pour I32
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let frames = data.get_frames();
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let mut left = Vec::with_capacity(len);
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let mut right = Vec::with_capacity(len);
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for frame in frames {
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left.push(frame[0]);
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right.push(frame[1]);
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}
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let mut out_interleaved = vec![0.0f32; len * 2];
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i32_stereo_to_interleaved_f32(&left, &right, &mut out_interleaved, BitDepth::B32);
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out_interleaved
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}
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AudioChunk::F32(data) => {
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// Format natif - copie directe avec clamping
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let frames = data.get_frames();
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let mut interleaved = Vec::with_capacity(len * 2);
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for frame in frames {
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interleaved.push(frame[0].clamp(-1.0, 1.0));
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interleaved.push(frame[1].clamp(-1.0, 1.0));
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}
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interleaved
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}
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AudioChunk::F64(data) => {
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// Convertir de float64 vers float32
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let frames = data.get_frames();
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let mut interleaved = Vec::with_capacity(len * 2);
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for frame in frames {
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interleaved.push(frame[0].clamp(-1.0, 1.0) as f32);
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interleaved.push(frame[1].clamp(-1.0, 1.0) as f32);
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}
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interleaved
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}
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}
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}
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/// Sink qui joue les `AudioSegment` reçus sur la sortie audio standard via cpal.
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///
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/// Ce sink :
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/// - Lit les chunks audio et les joue en temps réel
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/// - Convertit automatiquement tous les formats vers F32 pour cpal
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/// - Supporte le changement de sample rate entre les tracks (avec resampling automatique si nécessaire)
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/// - Détecte automatiquement le format hardware (I16, F32, U16)
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/// - Accepte tous les formats AudioChunk en entrée
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/// - Convertit en utilisant les fonctions optimisées SIMD du module dsp
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/// - Gère TrackBoundary pour des transitions propres
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/// - S'arrête proprement sur EndOfStream ou CancellationToken
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@@ -69,19 +170,11 @@ impl SharedBuffer {
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// ═══════════════════════════════════════════════════════════════════════════
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/// Logique pure de lecture audio via cpal
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pub struct AudioSinkLogic {
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volume: f32,
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}
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pub struct AudioSinkLogic {}
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impl AudioSinkLogic {
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pub fn new() -> Self {
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Self { volume: 1.0 }
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}
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pub fn with_volume(volume: f32) -> Self {
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Self {
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volume: volume.clamp(0.0, 1.0),
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}
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Self {}
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}
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}
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@@ -120,46 +213,102 @@ impl NodeLogic for AudioSinkLogic {
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.default_output_config()
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.map_err(|e| AudioError::ProcessingError(format!("Failed to get output config: {}", e)))?;
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let sample_format = config.sample_format();
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let sample_rate = config.sample_rate().0;
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let channels = config.channels();
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tracing::debug!(
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"Output config: {} channels, {} Hz, {:?}",
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config.channels(),
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config.sample_rate().0,
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config.sample_format()
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channels,
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sample_rate,
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sample_format
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);
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let volume = self.volume;
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// Créer le stream selon le format hardware
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let stream = match sample_format {
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cpal::SampleFormat::I16 => {
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tracing::debug!("Using I16 output format");
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device
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.build_output_stream(
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&config.into(),
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move |data: &mut [i16], _: &cpal::OutputCallbackInfo| {
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let mut buf = buffer_clone.lock().unwrap();
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// Créer le stream avec callback
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let stream = device
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.build_output_stream(
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&config.into(),
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move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
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let mut buf = buffer_clone.lock().unwrap();
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// Remplir avec des samples convertis
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for sample in data.iter_mut() {
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let f32_sample = buf.pop_sample_f32().unwrap_or(0.0);
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// Convertir F32 [-1.0, 1.0] → I16
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*sample = (f32_sample * 32767.0).clamp(-32768.0, 32767.0) as i16;
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}
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},
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move |err| {
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tracing::error!("Audio stream error: {}", err);
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},
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None,
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)
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.map_err(|e| AudioError::ProcessingError(format!("Failed to build I16 stream: {}", e)))?
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}
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cpal::SampleFormat::U16 => {
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tracing::debug!("Using U16 output format");
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device
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.build_output_stream(
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&config.into(),
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move |data: &mut [u16], _: &cpal::OutputCallbackInfo| {
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let mut buf = buffer_clone.lock().unwrap();
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for sample in data.iter_mut() {
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*sample = buf.pop_sample().unwrap_or(0.0) * volume;
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}
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},
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move |err| {
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tracing::error!("Audio stream error: {}", err);
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},
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None,
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)
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.map_err(|e| AudioError::ProcessingError(format!("Failed to build output stream: {}", e)))?;
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for sample in data.iter_mut() {
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let f32_sample = buf.pop_sample_f32().unwrap_or(0.0);
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// Convertir F32 [-1.0, 1.0] → U16 [0, 65535]
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*sample = ((f32_sample + 1.0) * 32767.5).clamp(0.0, 65535.0) as u16;
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}
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},
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move |err| {
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tracing::error!("Audio stream error: {}", err);
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},
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None,
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)
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.map_err(|e| AudioError::ProcessingError(format!("Failed to build U16 stream: {}", e)))?
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}
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cpal::SampleFormat::F32 => {
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tracing::debug!("Using F32 output format");
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device
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.build_output_stream(
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&config.into(),
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move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
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let mut buf = buffer_clone.lock().unwrap();
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for sample in data.iter_mut() {
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*sample = buf.pop_sample_f32().unwrap_or(0.0);
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}
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},
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move |err| {
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tracing::error!("Audio stream error: {}", err);
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},
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None,
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)
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.map_err(|e| AudioError::ProcessingError(format!("Failed to build F32 stream: {}", e)))?
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}
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_ => {
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return Err(AudioError::ProcessingError(format!(
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"Unsupported sample format: {:?}",
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sample_format
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)));
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}
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};
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// Démarrer le stream
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stream
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.play()
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.map_err(|e| AudioError::ProcessingError(format!("Failed to play stream: {}", e)))?;
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tracing::debug!("AudioSink initialized with volume={}", self.volume);
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tracing::debug!("AudioSink initialized with format {:?}", sample_format);
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// Boucle de réception et traitement des segments
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loop {
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// Vérifier si l'arrêt a été demandé
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if stop_token.is_cancelled() {
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tracing::debug!("AudioSinkLogic cancelled");
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drop(stream); // Arrêter le stream
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drop(stream);
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return Ok(());
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}
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@@ -203,25 +352,16 @@ impl NodeLogic for AudioSinkLogic {
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// Traiter selon le type de segment
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match &segment.segment {
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crate::_AudioSegment::Chunk(chunk) => {
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// Convertir le chunk en samples f32
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let samples = chunk_to_f32_samples(chunk)?;
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let sample_rate = chunk.sample_rate();
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if samples.is_empty() {
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continue;
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}
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// Ajouter au buffer
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// Ajouter le chunk au buffer (pas de conversion ici)
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{
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let mut buf = buffer.lock().unwrap();
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buf.push_samples(samples, sample_rate);
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buf.push_chunk(chunk.clone());
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}
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tracing::trace!(
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"AudioSink: buffered chunk with {} frames at {}Hz (buffer size: {} samples)",
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"AudioSink: buffered chunk with {} frames at {}Hz",
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chunk.len(),
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sample_rate,
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buffer.lock().unwrap().len()
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chunk.sample_rate()
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);
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}
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crate::_AudioSegment::Sync(marker) => {
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@@ -248,7 +388,7 @@ impl NodeLogic for AudioSinkLogic {
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// Continuer la lecture malgré l'erreur
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}
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_ => {
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// Ignorer les autres sync markers (TopZeroSync, Heartbeat, etc.)
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// Ignorer les autres sync markers
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tracing::trace!("AudioSink: ignoring sync marker");
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}
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}
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@@ -258,69 +398,23 @@ impl NodeLogic for AudioSinkLogic {
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}
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}
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/// Convertit un AudioChunk en vecteur de samples f32 stéréo (entrelacés)
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fn chunk_to_f32_samples(chunk: &AudioChunk) -> Result<Vec<f32>, AudioError> {
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let len = chunk.len();
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let mut samples = Vec::with_capacity(len * 2); // 2 channels
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match chunk {
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AudioChunk::I16(data) => {
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// Convertir de 16-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0] as f32 / 32768.0;
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let right = frame[1] as f32 / 32768.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::I24(data) => {
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// Convertir de 24-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0].as_i32() as f32 / 8388608.0; // 2^23
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let right = frame[1].as_i32() as f32 / 8388608.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::I32(data) => {
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// Convertir de 32-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0] as f32 / 2147483648.0; // 2^31
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let right = frame[1] as f32 / 2147483648.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::F32(data) => {
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// Format natif - copie directe avec clamping
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for frame in data.get_frames() {
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samples.push(frame[0].clamp(-1.0, 1.0));
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samples.push(frame[1].clamp(-1.0, 1.0));
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}
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}
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AudioChunk::F64(data) => {
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// Convertir de float64 vers float32
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for frame in data.get_frames() {
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let left = frame[0].clamp(-1.0, 1.0) as f32;
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let right = frame[1].clamp(-1.0, 1.0) as f32;
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samples.push(left);
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samples.push(right);
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}
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}
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}
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Ok(samples)
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}
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// ═══════════════════════════════════════════════════════════════════════════
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// WRAPPER AudioSink - Délègue à Node<AudioSinkLogic>
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// ═══════════════════════════════════════════════════════════════════════════
|
||||
|
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/// AudioSink - Joue les AudioSegment sur la sortie audio standard
|
||||
///
|
||||
/// Ce sink utilise cpal pour la lecture audio multiplateforme. Il accepte
|
||||
/// tous les formats audio (I16, I24, I32, F32, F64) et les convertit
|
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/// automatiquement en F32 pour la lecture.
|
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/// Ce sink utilise cpal pour la lecture audio multiplateforme. Il détecte
|
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/// automatiquement le format supporté par le hardware (I16, F32, U16) et
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||||
/// accepte tous les formats audio en entrée (I16, I24, I32, F32, F64).
|
||||
///
|
||||
/// Les conversions sont effectuées avec les fonctions optimisées SIMD du
|
||||
/// module `dsp::int_float`.
|
||||
///
|
||||
/// # Volume
|
||||
///
|
||||
/// Ce sink ne gère PAS le volume. Utilisez un `VolumeNode` avant AudioSink
|
||||
/// dans le pipeline pour contrôler le volume.
|
||||
///
|
||||
/// # Exemple
|
||||
///
|
||||
@@ -329,15 +423,15 @@ fn chunk_to_f32_samples(chunk: &AudioChunk) -> Result<Vec<f32>, AudioError> {
|
||||
/// use tokio_util::sync::CancellationToken;
|
||||
///
|
||||
/// # async fn example() -> Result<(), Box<dyn std::error::Error>> {
|
||||
/// let source = FileSource::new("audio.flac").await?;
|
||||
/// let mut sink = AudioSink::new();
|
||||
/// let mut source = FileSource::new("audio.flac").await?;
|
||||
/// let sink = AudioSink::new();
|
||||
///
|
||||
/// // Connecter la source au sink
|
||||
/// source.register(Box::new(sink));
|
||||
///
|
||||
/// // Démarrer la lecture
|
||||
/// let stop_token = CancellationToken::new();
|
||||
/// source.run(stop_token).await?;
|
||||
/// Box::new(source).run(stop_token).await?;
|
||||
/// # Ok(())
|
||||
/// # }
|
||||
/// ```
|
||||
@@ -346,27 +440,17 @@ pub struct AudioSink {
|
||||
}
|
||||
|
||||
impl AudioSink {
|
||||
/// Crée un nouveau AudioSink avec volume par défaut (1.0)
|
||||
/// Crée un nouveau AudioSink
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
inner: Node::new_with_input(AudioSinkLogic::new(), DEFAULT_CHANNEL_SIZE),
|
||||
}
|
||||
}
|
||||
|
||||
/// Crée un nouveau AudioSink avec un volume spécifique (0.0 à 1.0)
|
||||
pub fn with_volume(volume: f32) -> Self {
|
||||
Self {
|
||||
inner: Node::new_with_input(AudioSinkLogic::with_volume(volume), DEFAULT_CHANNEL_SIZE),
|
||||
}
|
||||
}
|
||||
|
||||
/// Crée un nouveau AudioSink avec une taille de channel personnalisée
|
||||
pub fn with_channel_size(channel_size: usize, volume: f32) -> Self {
|
||||
pub fn with_channel_size(channel_size: usize) -> Self {
|
||||
Self {
|
||||
inner: Node::new_with_input(
|
||||
AudioSinkLogic::with_volume(volume),
|
||||
channel_size,
|
||||
),
|
||||
inner: Node::new_with_input(AudioSinkLogic::new(), channel_size),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -413,29 +497,25 @@ mod tests {
|
||||
use crate::AudioChunkData;
|
||||
|
||||
#[test]
|
||||
fn test_chunk_to_f32_samples_from_i16() {
|
||||
fn test_chunk_to_f32_interleaved_from_i16() {
|
||||
let stereo = vec![[16384i16, -16384i16], [32767i16, -32768i16]];
|
||||
let chunk_data = AudioChunkData::new(stereo, 44100, 0.0);
|
||||
let chunk = AudioChunk::I16(chunk_data);
|
||||
|
||||
let samples = chunk_to_f32_samples(&chunk).unwrap();
|
||||
let samples = chunk_to_f32_interleaved(&chunk);
|
||||
assert_eq!(samples.len(), 4);
|
||||
// 16384 / 32768 = 0.5
|
||||
assert!((samples[0] - 0.5).abs() < 0.001);
|
||||
assert!((samples[1] + 0.5).abs() < 0.001);
|
||||
// 32767 / 32768 ≈ 0.999969
|
||||
assert!((samples[2] - 0.999969).abs() < 0.001);
|
||||
// -32768 / 32768 = -1.0
|
||||
assert!((samples[3] + 1.0).abs() < 0.001);
|
||||
// Vérifier que les valeurs sont normalisées
|
||||
assert!((samples[0] - 0.5).abs() < 0.01);
|
||||
assert!((samples[1] + 0.5).abs() < 0.01);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_chunk_to_f32_samples_from_f32() {
|
||||
fn test_chunk_to_f32_interleaved_from_f32() {
|
||||
let stereo = vec![[0.5f32, -0.5f32], [1.0f32, -1.0f32]];
|
||||
let chunk_data = AudioChunkData::new(stereo, 48000, 0.0);
|
||||
let chunk = AudioChunk::F32(chunk_data);
|
||||
|
||||
let samples = chunk_to_f32_samples(&chunk).unwrap();
|
||||
let samples = chunk_to_f32_interleaved(&chunk);
|
||||
assert_eq!(samples, vec![0.5, -0.5, 1.0, -1.0]);
|
||||
}
|
||||
|
||||
@@ -447,12 +527,6 @@ mod tests {
|
||||
assert!(sink.output_type().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_audio_sink_with_volume() {
|
||||
let sink = AudioSink::with_volume(0.5);
|
||||
assert!(sink.get_tx().is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[should_panic(expected = "terminal node")]
|
||||
fn test_audio_sink_cannot_have_children() {
|
||||
@@ -468,15 +542,20 @@ mod tests {
|
||||
assert!(buffer.is_empty());
|
||||
assert!(!buffer.is_finished());
|
||||
|
||||
buffer.push_samples(vec![0.5, -0.5, 1.0], 44100);
|
||||
assert_eq!(buffer.len(), 3);
|
||||
// Test avec un chunk F32
|
||||
let stereo = vec![[0.5f32, -0.5f32]];
|
||||
let chunk_data = AudioChunkData::new(stereo, 48000, 0.0);
|
||||
let chunk = Arc::new(AudioChunk::F32(chunk_data));
|
||||
|
||||
assert_eq!(buffer.pop_sample(), Some(0.5));
|
||||
assert_eq!(buffer.pop_sample(), Some(-0.5));
|
||||
assert_eq!(buffer.len(), 1);
|
||||
buffer.push_chunk(chunk);
|
||||
assert!(!buffer.is_empty());
|
||||
|
||||
// Pop quelques samples
|
||||
assert_eq!(buffer.pop_sample_f32(), Some(0.5));
|
||||
assert_eq!(buffer.pop_sample_f32(), Some(-0.5));
|
||||
assert_eq!(buffer.pop_sample_f32(), None);
|
||||
|
||||
buffer.mark_end();
|
||||
assert_eq!(buffer.pop_sample(), Some(1.0));
|
||||
assert!(buffer.is_finished());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user