Refactor WebRenderer to use server-side streaming with OGG-FLAC sink
This commit refactors the WebRenderer to use a server-side streaming architecture with OGG-FLAC sink instead of the previous WebSocket-based approach. The changes include: - Replaced WebSocket communication with HTTP streaming using DirectOggFlacSink - Implemented a new pipeline architecture with dedicated handlers for UPnP commands - Added new modules for registration, registry, and streaming - Updated the renderer to work with a pipeline control system - Removed old WebSocket session management - Added support for HTTP streaming with gapless playback - Updated dependencies and features for the new architecture The WebRenderer now acts as a MediaRenderer UPnP device that serves audio streams via HTTP endpoints, with commands relayed to the audio pipeline through a new control system.
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@@ -30,10 +30,12 @@ rand = "0.8"
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bytes = { version = "1.0", optional = true }
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serde = { workspace = true, optional = true }
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serde_json = { workspace = true, optional = true }
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reqwest = { workspace = true, features = ["stream"], optional = true }
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futures = { version = "0.3", optional = true }
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[features]
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default = []
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cache-sink = ["dep:pmoaudiocache", "dep:pmoflac", "dep:pmometadata", "dep:serde_json"]
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playlist = ["cache-sink", "dep:pmoplaylist", "dep:pmocache"]
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http-stream = ["dep:pmoflac", "dep:pmometadata", "dep:bytes", "dep:serde"]
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http-stream = ["dep:pmoflac", "dep:pmometadata", "dep:bytes", "dep:serde", "dep:reqwest", "dep:futures"]
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all = ["cache-sink", "playlist", "http-stream"]
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